The server applies these to everyone, the same way.
- Main base safe zones
- Nobody can be hurt at a main base, and nobody can fire or use explosives there. Healing still works.
- Enemy main base
- Keep away from the enemy main base. You get warnings as you close in, then you are sent home. Aircraft are turned back too.
- Opening hold
- When a match starts the server can hold everyone at main base for a few minutes. Weapons stay blocked until it ends.
- Spawning
- You spawn only at your HQ. Radio backpacks, deployable spawn points and mobile HQs are refused as spawns. Custom loadouts are available at HQ.
- HUD limits
- Map markers show your own squad, without names. Your whole side also sees squad leaders, players within 50 m of their leader, and friendly vehicles with a driver. FOV is limited to 60 to 100, and the settings sliders only offer that range. Hold-to-zoom lasts up to 5 s, then needs 5 s to recover.
- Team balance
- Sides are kept close in size. When one side is full you can wait in the join queue. If the gap grows, players can be moved to the smaller side.
- Captures
- Bases only flip with enough players online, and only players count towards a capture.
- AFK checks
- When the server is busy, idle players get a warning and a short code. Answer with #here <code> or you are kicked to free the slot.
- Carry limits
- There is a limit on grenades, smoke and launcher rounds per player. Extra items are dropped.
- Map markers
- Old map markers are cleared after a while so the map stays readable.
- Team kills
- A team kill costs you twice the XP an enemy kill pays. Suicides and war crimes cost XP too.
- Radio
- You cannot use enemy radio keys or tune to enemy frequencies.