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Vehicles

Requesting, owning and locking vehicles, limits per side, fuel and unflipping.

Updated

Requesting a vehicle

Request vehicles at a depot, as in normal Conflict. A vehicle can cost supplies, need a rank and, for some, cost XP. The XP is only taken once the vehicle has spawned.

Each side has a limit on how many of each kind of vehicle can be out at once, and you may have to wait between requests. The depot greys out what you cannot request right now.

Ownership and locks

The vehicle you request is yours. By default it is in squad mode: you and your squad can use it.

Change the mode with Ctrl+L while you stand close to it:

Mode Who can get in
Open Any friendly player
Squad You and your current squad
Locked Only you

Locks cover seats, doors, storage and supplies. Enemies ignore locks. An enemy who drives your vehicle away takes it over.

Climbing into the driver’s seat of a vehicle nobody owns makes it yours, in open mode.

How long you keep it

  • You can own 2 vehicles at once. A third claim releases your oldest free one.
  • If you leave a vehicle empty and walk away, it is released after about 10 minutes.
  • If you disconnect, you keep your vehicles for about 5 minutes.

Ownership is not saved across restarts.

Instruments

The vehicle instrument panel is hidden on this server.

Fuel

Vehicles burn more fuel when idling and at full throttle. A damaged fuel tank leaks faster. Turn the engine off when you wait.

Unflipping

One player can right any flipped vehicle. There is a short cooldown after each attempt.

Etiquette

From the server rules: do not take vehicles you cannot crew. A tank with one person in it helps nobody.